Esports are popular today. Esports is gaining popularity everywhere. This includes the viewers, the teams, the prize money, the sponsors, the commercials, the investors, the esports competitions, and many other things. Forecasts are difficult to believe. Between 2015 and 2020, there will be a 20% CAGR, and the total live audience is expected to rise from 235 million to 589 million. Prize money from esports competitions operates similarly. Over $25 million was paid out in Dota 2 matches in 2018, just from The International.
Esports And Its Rapid Growth
Esports is a broad term that not only describes competitive video gaming but also the industry that backs it as well as the path that amateur gamer take to develop their skills into professional esports players. Thousands of significant esports competitions are occurring worldwide in arenas, stadiums, and new esports facilities, drawing hundreds of thousands of entrants. Fortnite, Counter-Strike: Global Offensive, Overwatch, and League of Legends were the most popular video games. Most people refer to them as “esports,” but that term is ambiguous internationally. Due to their enormous popularity, esports players are desirable candidates for lucrative corporate sponsorships. Still, because of the fluidity of esports across international borders and the need for well-established laws, they are very unpredictable. Esports are just video games performed in a very competitive environment. Famous cooperative multiplayer online battle arenas (MOBAs), lone first-person shooters, survival battle royales, and virtual recreations of real sports can all be found among these games.
Why shouldn’t it be underestimated as a sport?
Video games are typically not the first thing that spring to mind when thinking about regular exercise. According to Merriam-Webster, a sport is any physical activity done for fun. While playing video games requires some skill and coordination, they don’t have enough physical demands to be considered sports. Even if board games like chess or card games like Solitaire need a strategy, they are not comparable to other games.
Not just the fingers and hands are required for sports; the entire body must be mobile and coordinated. You can move any part of your body when playing a video game, but it’s not necessarily required to succeed. Esports players frequently sit in front of their TV or computer with a bag of chips and control the controller with one hand while chewing with the other, which is perfectly doable. In this sense, playing video games is rarely healthy and lacks the athleticism that sports have been found to encourage. Esports and other competitive gaming genres are more mentally and physically demanding than traditional sports.
After participating in sports, one experiences improved mood and mental clarity. Simply, esports does not provide these results. After playing video games for hours, the body only experiences headaches, drowsiness, and discomfort. Esports are competitive even though they don’t require physical exertion or offer the same health benefits as traditional sports, similar to how chess is competitive. While not a sport, Esports could be compared to a checkers-style game or an artistic endeavor like playing the violin.
Correlation Between Esports and Sports
There are some similarities between watching an NFL game at Soldier Field and playing Madden in a dorm room, even though they are very different activities.
- Athletics and esports are venues for healthy competition. Regardless of the game, whether played offline or online, the goal of winning always remains. Healthy competition fosters the values of fair play, self-discipline, and self-improvement in its players.
- All sports have rules that must be followed. Whether a FIFA Online match or a pick-up soccer game, all sports and esports betting players must comply with the rules. Sports utilize referees and umpires to enforce the laws, whereas esports use anti-cheat software.
- Both can be done in teams or alone. Like in sports, they have individual and Esports competitions and teams. The game is played, and the tournament regulations dictate the number of players.
- Equipment is needed for both sports and esports. Traditional sports normally require a ball, bat, paddle, or stick. A computer or gaming console, a keyboard or controller, a monitor, and headphones are all necessities for esports participants.
- It takes expertise to perform exceptionally. Players must possess exceptional talent, ability, and devotion to compete at the highest levels in sports and esports.
Conclusion
It is hotly contested whether video games should be categorized as sports. Because there are rules, competitors, and competitions in video game tournaments, success requires a lot of practice, talent, strategy, and coordination. Although mastering video games involves a lot of mental training, dedication, and preparation, they cannot be categorized as sports due to the lack of adequate physical exercise. The main findings of my research were that playing video games passively or actively requires little physical effort and that athletic ability is not required. Because they don’t need the same athleticism or physical effort as conventional sports, video games shouldn’t be viewed as sports.